Sunday 20 March 2011

This is a link to the research I did into my tutorial, and a bit of targets  I set myself before starting it, it also has my conclusions and things to imrpove.

http://tutworkdiary.blogspot.com/

Intro

By the time you have completed this tutorial you should be able to model and rig a simple human character,  you should know the basic conventions used when modelling.

Here are the main objectives:


-Learn basic modelling techniques ( extruding, split polygon , merging vertexes , smoothing ...)

-Basics of rigging : (Ik handles , pole vectors and painting skin weights)

Setting Up

 Firts of all you should get your reference pictures up.



Make two polygon planes and stand them up, and place them at right angles to eachother.

Go to hypershade

Create two Lambert shaders

Assign each shader to one of the polygon planes



name them appropriately, one Front and the other one Side

Click on the options for the colour


chose the File option


Choose the reference pictures you wish to use or use the ones I have provided.



assign the materials to the planes


your set! 

save your work just in case 

Legs






























The Trunk


extrude the inside of the legs inwards







scale in the vertices until they are almost touching


carry on extruding upwards and keep the vertices to your reference.



carry on until you get to the neck, stop there and dont carry on at the shoulder.






move in the vertices to round out the trunk


at this stage you should add in a few edgeloops and give your model a bit of form, shaping out the main muscles like chest and back muscles.







select where the arm comes out of the trunk and extrude outwards, rotate the face and follow the ref pic




add in a few more edges arround the elbows and towards the wrist.



if you cant see your reference picture properly go to shading and select wireframe.


press 3 to see how your model should look like, the big crease in the middle is there because we havent merged the two halves.







extrude the neck upwards