Sunday, 20 March 2011

Intro

By the time you have completed this tutorial you should be able to model and rig a simple human character,  you should know the basic conventions used when modelling.

Here are the main objectives:


-Learn basic modelling techniques ( extruding, split polygon , merging vertexes , smoothing ...)

-Basics of rigging : (Ik handles , pole vectors and painting skin weights)

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